![]() ![]() INPUT/OVERLAY: Fix overlay_next buttons lighting up in unison.INPUT/OVERLAY: Fix analog drift blocking touch input (could occur on overlay_next if physical inputs shown on overlay).INPUT/AUTOCONFIG: Disable ‘pause on controller disconnect’ by default – was enabled by default on 1.13.0.“Send Debug Info” stuff is removed as much as possible without breakage due to translation files. HOTKEYS: Further reorder internal hotkey items for consistency and removed SEND_DEBUG_INFO, OVERLAY_NEXT and OSK from visible hotkey bind list.ZX Spectrum resolution of 256×192 was previously unsupported. GFX/VIDEO FILTERS: (picoscale_256x_320x240) Added snn function to upscale Fuse (ZX Spectrum) core borderless output to 320×240.FFMPEG CORE: Fix runtime error in FFmpeg core when build with FFmpeg n5.1.2 and OpenGL ES.So let’s make sure the wanted ratio is applied when toggling FF (Fastforward). Fast-forward was broken after toggling vrr_runloop off, since it will force frame limit to 1.0 (even on every frame) and never restores it. FASTFORWARD: Restore framelimit on fastforward toggle.DRM/ODROID GO2: Implement get_video_size for DRM GL context driver.DATABASE/EXPLORE/VIEW: Bugfix – XMB+Ozone cleared thumbnail in Quick Menu when navigating away from Run.DATABASE/EXPLORE/VIEW: Bugfix – RGUI did not clear thumbnail on non-playlist items such as Save and Delete menu_explore_get_entry_playlist_index() returns -1 on invalid entries, but the variable where it was stored was unsigned.D3D12: Fixed validation error on start up due to buffers not being setup correctly for one frame.Guess we need a different way of fixing the validation issue. D3D12: Fixed some shaders not appearing with the d3d12 driver – this reintroduces a validation error though but it seems to work as in not crash and is the old RA behaviour. ![]() D3D12: Made D3D12 viewport and scissors to behave more like Vulkan drivers (or be more correct).D3D12: Added support for DRED (device remove extended data) (development aid – define DEVICE_DEBUG to use).D3D12: Added support for break on errors (development aid – define DEVICE_DEBUG to use).D3D12: Fix when using shaders with TATE mode arcades etc.D3D11: Fix when using shaders with TATE mode arcades etc. ![]()
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